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GENDER ENDERS
Erasmus+ project in Spain
LISTENING
Erasmus+ project in Austria
Europa-Forum Wachau Be Part
Opportunity for young people in Austria.
Time For Change
Erasmus+ project in Georgia
Equal is the new healthy
Report of an Erasmus+ project in Spain
Project Digitalis
Digitalisation in education is increasingly gaining ground across the global and within educational sectors. The Covid-19 pandemic has accelerated this trend also in the VET sector.
According to EfVET (2020, Recommendation paper following COVID-19) “digitalisation of work and teaching methods, and the use of online educational resources, guidelines and
supporting tools has become critically important to learners and teachers” alike
In a parallel trend over the past years, “VET institutions have realised that students and trainees need to learn soft skills before going to practice them in a job environment” (VET-GPS:
Guiding Tools for Professional Skills – Quality framework for the cooperation in VET system, 2018). Soft skills are a game-changer for VET students seeking employment or striving for
self-employment.
Resulting from the research we identified three core problems that hamper the adequate soft skill development of VET students:
In order to tackle these core problems, the 24-months project “Digital quests for life skills” aims to contribute to the digitalisation of education in the VET sector through cross-sectoral
cooperation for soft skill development of VET students.
More specifically, the project pursues the following objectives:
Call 2020 Round 1 KA2 – Cooperation for innovation and the exchange of good practices
KA226 – Partnerships for Digital Education Readiness
Form ID: KA226-D6DA6E8A Deadline (Brussels Time) 2020-10-29 12:00:00
EN 2 / 206
The central activity of the project is to develop a unified hybrid learning programme on soft skill development of VET students. For the time being this programme is called DIGITALIS.
It will be composed of two components:
The uniqueness of DIGITALIS is its gamified educational approach, the integration of practices and approach of the educational and the business sector, and the cross-sectoral
cooperation that feeds into its development.
While the VET Digital Learning Space is fully online and accessible from anywhere in the world, the European VET Learner Award combines distant learning components with a
residential training phase and a public award ceremony.
DIGITALIS is innovative because:
Thus, the gamified approach of DIGITALIS is unprecedented.
The development of DIGITALIS is side-lined by the realisation of two training activities and 9 multiplier events support project outreach, visibility and dissemination of its results.
The project targets two distinct groups of participants as its primary target groups:
At least 360 VET education stakeholders and 1600 VET students are expected to use the VET Digital Learning Space during the projects pilot phase.
While the VET stakeholders are expected to increase their competence to integrate and use digital and hybrid learning programmes in their daily education work, the VET students’
soft skill development is expected to increase their employability and self-employability.
The project also expects to impact the VET education system locally, regionally, nationally and on a European level in the following manner:
The project brings together a partnership of cross-sectoral character composed of a VET centre (HU), a teacher association (SLO), a private company (DK), a network of
entrepreneurs (SK), and two NGOs (HU, RO) facilitating European cooperation and supporting VET learner mobilities across Europe.